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Seven : or, how to play a game without rules

Kavenna, Joanna2026
Book

Total copies: 1

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Reservations: 2

Who decides the rules of the games we play? In August 2007, or thereabouts, a young philosopher leaves Oslo, heading for Greece, on a mission to find the head of the Society of Lost Things, Theodoros Apostolakis. Fortunately Apostolakis isn't lost but everything else is: ancient libraries, entire civilisations, priceless books and a beautiful ancient box, once used to play the world-famous game of Seven. The hunt for this small thing, among the countless lost things, becomes an absurdist quest through time and space: from the earliest human societies to the advent of AI. Told, shared and mythologised by our narrator, along with a wild cast of dreamers, philosophers, poets, rebels and optimists, 'Seven' is an extraordinary, uplifting journey through an ever darkening world.
Main title:
Author:
Imprint:
London : Faber, 2026.
Collation:
272 pages : illustrations (black and white) ; 23 cm
ISBN:
9780571338153 (hbk)
Dewey class:
823.92
Language:
English
Related title:
Seven : or, how to play a game without rules
BRN:
1816686
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